AI Insights · Timothy · October 2024
Top 5 Superhero Games on Android in Costa Rica: Q3 2024 Performance
Explore the performance trends of the top superhero games on Android in Costa Rica during Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the superhero gaming landscape on Android in Costa Rica saw varied trends in terms of downloads, revenue, and active users. Here’s a closer look at how the top five superhero games performed according to data from Sensor Tower.
Marvel Contest of Champions from Kabam Games, Inc. saw a mixed performance over the quarter. Revenue started at approximately $923 and experienced fluctuations, peaking again at around $867 in early September. Downloads had a significant spike reaching 1.1K in the week of September 2, while the weekly active users also showed a notable increase, peaking at about 1.8K during the same period.
DRAGON BALL Z DOKKAN BATTLE, published by Bandai Namco Entertainment Inc., displayed a dynamic revenue trend with a peak of $580 in the week of July 22. Downloads were relatively stable, with a slight increase to 295 in mid-September. The game maintained a consistent level of weekly active users, ranging from 1.1K to 1.6K.
Invincible: Guarding the Globe by Ubisoft Entertainment had a steady revenue trajectory, peaking at $287 in mid-July. Downloads remained modest, with a slight increase to 74 by the end of July. Weekly active users were consistent, maintaining a range between 425 and 557 throughout the quarter.
MARVEL Future Fight from Netmarble showed a strong performance with revenue peaking at $315 in mid-August. Downloads saw a significant rise, reaching 647 in the same period. The game also maintained a robust weekly active user base, peaking at around 3.1K in mid-August before gradually declining towards the end of the quarter.
Finally, Epic Heroes by Dinosaur-Games had a varied performance. Revenue saw a peak of $247 in early July and then gradually decreased. Downloads fluctuated, with a notable increase to 386 in late August. Weekly active users showed some variability, peaking at approximately 3.5K in late August.
For more in-depth insights and data on these games, visit Sensor Tower.